Well, who would’ve thought logging into Origin would be so exciting?
What can I say; I very quickly got hyped up on this (even though some years past it’s release date) thanks to various YouTube videos.
Personally, once I feel this urge to play a game, it is rare that I ignore it – even if I do, I can’t for long.
I toyed with the idea of getting this later, as a reward to myself for when my book Dawn of Eternity was published, but… I couldn’t wait.
I’m glad I didn’t.
There is so much this game does right, and so little that it doesn’t.
You take on the role of Cooper, a rifleman fighting with the Militia against IMC forces. If you aren’t aware of Titanfall lore, I would advise reading up on this beforehand.
Soon enough you find yourself working with BT- 7274, a Vanguard class Titan who inspires more character attachment than many other games around, and it isn’t long until the fireworks begin.
Gameplay and Campaign:
Ok, this is going to be a long section.
Titanfall 2 has one of the most satisfying shooter experiences packaged into it’s code, in my opinion, since Halo 3. Both are a mix of modern day science, and that of the future and fantasy, but not too far beyond the logic of thought or imagination.
It feels like someone took the good from Call of Duty (yes, I believe there is such a thing), Battlefield and Halo, and then reinvented them into something that is both unique and original.
The sense of scale is here magnificent, because when you think about it, how many games take you out of the ‘boots on the ground’ experience, and in a meaningful way?
Sure, there are great games which give us vehicles with bigger guns and so on, but this doesn’t really change your perception of the world around you.
In Titanfall 2, you can be lethal both as a pilot or your Titan companion, and there is a fantastic synergy between these roles. Only in Titanfall can you leap out of your Titan and into a boost, grappling over a building before chaining a series of accurate shotgun blasts, and finally jumping off the other side and back into your seat.
Remember how great it was, in Halo, to steal a Banshee and experience the map in a whole new other way? That’s the essence of Titanfall.
As an FPS, it need not be said that gunplay is key; there’s nothing worse than feeling deflated by the tools of the trade. Fortunately, Titanfall brings a catalogue of weapons that are all fun and interesting to use.
Throughout the campaign you will quickly be exposed to this crazy array of weaponry, and every time you find something new, it is a pure moment of excited expectation.
Fancy an SMG? How about one with two barrels?
Or maybe you want a rocket launcher, but wish it could be smaller? Sure; here’s your micro-rocket launcher – just be careful of the pink mist!
I don’t remember picking up one weapon and totally hating it, not one – though I did have my favourites. Of course, some will force you into a different play style, but that’s a good thing.
The story and plot, without giving spoilers, is credible and enjoyable. You are kind of a lone wolf ‘team’ in many ways, though once you regroup later on, things just keep adding to the experience.
TF2 has some of the most creative and impressive level design you will find in an FPS; levels that go beyond looking good, but also play to the mechanics of the game itself. It’s good for at least two playthroughs, and maybe at about 5-6 hours the first time.
So, whilst I wouldn’t advise paying full price for that alone (you shouldn’t be paying full price at this point in time anyway), Titanfall 2 spreads it’s value across it’s other offerings…
If you want something fast paced, buy Titanfall 2.
If you want something polished, buy Titanfall 2.
If you want…I think you can see where I am going.
TF2 delivers an incredibly enjoyable multiplayer package, though one which leans a little more towards Call of Duty pacing. As a fan of more methodical formulas, such as Battlefield, I purchased this as I wanted a different experience, but also one that had depth.
This game delivered, and then some.
Honestly, there’s a really great anticipation in every game you play, as you get closer to getting your titan. You feel like you are becoming something greater, knowing soo you’ll get to wreak as much destruction as possible. That said, you are always effective as a pilot too.
I think due to server population, my gameplay has been limited to the team-deathmatch equivalent, or the horde mode ‘Frontier Defense’. Both were incredibly good fun, and I enjoyed the cooperative experience offered by the latter. It is also an effective way to learn mechanics and get level up your gear.
There is a bit of steep learning curve in the beginning, though you ultimately just need to approach this for what it is. You can play it like any other multiplayer shooter, but you have to push yourself to climb, slide and grapple. Still, you can hang-back and snipe if you want to, and I think this flexibility is what makes TF2 a solid experience.
Graphics and Sound:
The sound throughout delivers great impact and atmosphere, and gunfire is discernable and different between weapons.
As you can imagine, what sets TF2 apart from other games is the sounds from the Titans themselves. Hearing the rush of a boost from behind, or the wind up of Ion’s laser core; everything has it’s place and fits in wonderfully.
Voice acting follows this too, and adds to the depth and polish overall. The characters were great, though not all were so friendly.
The graphics should speak for themselves…but, if they already haven’t:
Everything looks sharp, clean, and outstanding overall – this is a really good looking game. The backdrops are inspired and feel as if thought was put into them, making you want to stop and pause, even in a game that pushes you to keep moving.
Another thing done well is the UI and in-game overlay:
Ultimately, Titanfall 2 shows others how to make a game look good in more than just one regard.
Conclusion and Summary:
What can I say; this delivered everything I wanted from it and then some.
I had originally tried the first Titanfall but it didn’t click with me, though I wanted to give the second game a chance after hearing other reviews, and I can safely say they were right.
This is a shooter that ticks so many boxes, it is actually easier to talk about the ones it doesn’t.
I would have like to have been exposed to some more lore, perhaps with more discoveries to find: the game is begging for lore and story expansion, the next Titanfall game could be epic in this sense if the developers broaden it’s scope.
Give us more COOP modes and perhaps even detailed Titan customisation – as long as they keep the current balance, I can see it only succeeding.
So, if you want a shooter that is a different take on the usual, consider investing in this. I think you would be hard pressed not to have fun.
Developer: Respawn Entertainment | Release Date: October 2016